handling.dat

The handling is pretty much the same except the car has slightly less power, and the brakes and suspension are slightly worse.

CHEBRK2     1400.0  0.00  85	0.0 0.0 -0.14  		0.0  4  0.078 1.0 110.0	0.13 0.650 0.32 33.0		1.11 0.92 16.5 0.15 0.4825		2.2  0.7  0.7  0.13 -0.15 0.010  0.50  		0.7 0.5 0.6 0.9 	0.0  15000 		440000		0				0

vehicles.ide  ( uses the beater Emperor sound. It might seem a little wierd to have a V8 sound for a car with a I4 but all the beater cars in GTA IV have V8's )

cheburek2,	cheburek2, 	car, 		CHEBRK2, 	EMPEROR2, 	VEH@STD,	VEH@STD_LO4_LO4,	2,	1,		0.1856,	0.1856, 	0.7,	1,	1.0	,2,	livery+bangerexhaustfx+ext_gang+ext_all+ext_strong

carcols.dat   ( goes in the car3 section ) ( color 1 is main body color, color 2 is the top color. )

cheburek2, 	95,95,130, 97,97,3, 102,102,38, 112,112,13, 40,40,41, 89,89,3, 106,106,106, 0,0,2, 5,5,25, 18,18,10, 28,28,41, 39,39,1, 32,32,33, 50,50,54, 55,55,65, 51,51,59, 64,64,75, 70,70,63, 74,74,128, 87,87,6,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE cheburek2 FIELD BOOT_OPEN POS 0.076117 -1.647348 0.372038 ANGLES 0.322802 0.006940 3.134540 FOV 55.000000
VEHICLE cheburek2 FIELD BONNET_FWD POS 0.006480 0.747241 0.721924 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE cheburek2 FIELD BONNET_BWD POS 0.010986 -1.485016 0.741557 ANGLES -0.000255 0.000000 -3.141547 FOV 55.000000
VEHICLE cheburek2 FIELD CINEY_WHEEL POS -0.978567 0.287930 -0.156860 ANGLES -0.037538 0.000215 0.028287 FOV 55.000000
VEHICLE cheburek2 FIELD CINEY_UNDER POS 0.006303 0.330387 -0.340332 ANGLES -0.000116 0.000214 -0.000040 FOV 55.000000
VEHICLE cheburek2 FIELD CINEY_MISC_1 POS 1.321251 -5.147621 0.929936 ANGLES -0.170536 -0.206825 0.168623 FOV 45.000000
VEHICLE cheburek2 FIELD CINEY_MISC_2 POS -1.033806 -0.727661 0.604492 ANGLES -0.114779 0.107407 -0.316241 FOV 55.000000
VEHICLE cheburek2 FIELD JACKED POS 0.143824 0.349854 0.238647 ANGLES 0.174111 -0.000000 2.065328 FOV 55.000000
VEHICLE cheburek2 FIELD BUSTED POS -0.515636 0.592414 0.486328 ANGLES 0.040340 -0.000149 2.691372 FOV 55.000000
VEHICLE cheburek2 FIELD CARPHONE POS -0.400057 0.738159 0.637939 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE cheburek2 FIELD BONNET_L POS -0.527205 0.064331 0.662842 ANGLES -0.000463 -0.000000 1.571854 FOV 55.000000
VEHICLE cheburek2 FIELD BONNET_R POS 0.519076 0.059307 0.662842 ANGLES -0.000486 -0.000104 -1.575770 FOV 55.000000
VEHICLE cheburek2 FIELD CINEY_WHEEL_2 POS 1.055962 -1.734253 0.083374 ANGLES -0.203552 0.294520 0.055442 FOV 55.000000
VEHICLE cheburek2 FIELD CINEY_BACK POS -0.972038 0.384888 0.663940 ANGLES -0.254846 0.155667 -2.981992 FOV 55.000000
VEHICLE cheburek2 FIELD BUMPER POS 0.000000 2.223633 -0.179565 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE cheburek2 FIELD AIM_FR POS 0.006893 -0.380981 1.157959 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE cheburek2 FIELD CINEY_FAR_1 POS -2.273200 -4.476221 0.376343 ANGLES -0.125049 -0.145908 -0.358164 FOV 55.000000
VEHICLE cheburek2 FIELD CINEY_FAR_2 POS 1.828339 -4.313129 1.302734 ANGLES -0.340144 0.223299 0.340829 FOV 55.000000
VEHICLE cheburek2 FIELD CINEY_FAR_3 POS 1.375203 2.786781 -0.150269 ANGLES 0.089200 -0.175011 2.433157 FOV 74.300003
VEHICLE cheburek2 FIELD CINEY_FAR_4 POS -1.326930 3.965993 1.007080 ANGLES -0.300183 0.100636 -2.854606 FOV 55.000000

gtaiv_vehicleAudioSettings.ini 

(If you use the Audio loader included with FLA then use this sound. This gives you all of the beater effects AND the 4 cylinder sound from the Ingot.)

Simply copy this line to the audio loader ini file when you have added the vehicle.


[cheburek2]
structType = 0
field_1 = 41453
flags = 0x98629 
floatAsInt_A = -6.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_REVS_OFF
field_26 = 360.0
field_2A = 180.0
floatAsInt_2E = 0.0
floatAsInt_32 = -3.84
field_36 = 4000.0
field_3A = 2000.0
floatAsInt_3E = -1.42
floatAsInt_42 = -0.61
field_46 = 360.0
field_4A = 180.0
floatAsInt_4E = -0.2
floatAsInt_52 = 0.0
field_56 = 180.0
field_5A = 60.0
floatAsInt_5E = 0.0
floatAsInt_62 = 4.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.666667
floatAsInt_multiplier1200_8E = 0.666667
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -4.0
floatAsInt_B6 = 2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKE_1_LOUD
floatAsInt_multiplier1200_C2 = 0.166667
floatAsInt_multiplier1200_C6 = 1.5
dumpValveSound = NULL_SOUND
startSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_START
hornSound = BROKEN_HORN
openSound = VEHICLES_EXTRAS_SALOON_NEW_OPEN
closeSound = SALOON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_JALOPY
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 4.0
floatAsInt_126 = 5.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 10
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3